Tuesday, December 17, 2019

12th Session 4 December 2019

Valldel Amakiir - 2nd Level Male Elven Rogue
Akadum Ironbeard - 2nd Level Male Dwarf Fighter
Dolin Stoneflare - 2nd Level Male Dwarf Light Cleric
Kethry - 2nd Level Female Human Wizard

1 June 981, Wednesday continued
nice, a few clouds, warm

They explore the last alcove and then examine the barred door at the end.  They note that it is barred from this side and wonder how the Fungal Goblins can get out.  They suspect a trap noting seams in the ceiling.  They begin building a lever to raise the bar from beyond the funny things in the ceiling under Valldel's direction.  This works and when they raise the bar they can hear clicking and are not in the path of the large stone hammer that swings down smashing into the door.

Within is what looks like a tomb with three coffins painted with snakemen.  Dolin opens one of the coffins and three humanoid skeletons pile out and attack.  Dolin uses the Medallion of Light, which glows brightly as he smashes a skeleton.  They dispatch the undead horrors, curious as to why the skeletons were not snakemen.

Akadum explores the side room with a hideous snakeman statue.  Water seeping in has eroded some stone covering a tunnel that leads below.  They tie a rope around the statue and lower Akadum below.  He sees a long corridor filled with menacing, but motionless figures.  The others join him and they see a long corridor lined with snakemen statues made of a shiny black stone.  Kethry casts an illusion of a man walking down the corridor and uses her familar, Dr. Hoot to explore ahead.  He sees an octagonal room with a pool of black liquid in the middle and more snakemen statues surrounding it.  As they cautiously make their way down the corridor they note a side passage.  Exploring this they only find bits of rotting furniture and the heads of two ceremonial pole arms, decorated in a snake motif.  Akadum gathers them.

Dolin approaches the pool and two rotting, mummified hands leap out to attack him.  They dispatch these horrible things, and Kethry manages to take control of one of them reviving it to undeath.  Dolin tries to purify the liquid, but has no success.  Valldel probes around in the pool but finds nothing.  Kethry sees something glowing magically and uses Mage Hand to pick up a silver ring decorated with eye icons.  Valldel tires it on his cursed hand, but notices nothing.  Kethry tires it and notes one of her eyes feeling funny.  It is hard like a marble and she can pop it out of her head and still see out of it.  It does not move on its own.  They dub this the Ring of Eyes.  There are doors in the sides of the octagon.  One is an open passage and Akadum explores it finding it leading to a small room filled with clay statutes of snakemen carrying weapons that are long decayed. He smashes these statues and beneath one in the corner is a hatch leading below.

He heads below finding a short corridor that ends in a wooden door.  He hears some heavy breathing behind the door.  The others also come below, crowding into the corridor.  Akadum announces his presence, smashes through the door, and finds himself transfixed by the red glowing eyes of a large lizard.  They recognize the beast as a Basilisk and pile around the motionless Akadum to attack the horror.  The beast charges forward smashing into the wall next to Akadum.  Akadum desperately manages to shake off his paralysis and hacks at the beast, while the other surround it and manage to bring it down before it can act again.  Kethry, under the disapproving eye of Dolin, tries to raise it up, but fails.  They note the beast is chained to the ceiling of the large room they have entered and begin to speculate on the value of parts of the dead horror.

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