Wednesday, July 15, 2020

Twenty Third Session, 2 July 2020

Valldel Amakiir - 4th Level Male Elven Rogue

Akadum Ironbeard - 3rd Level Male Dwarf Fighter

Dolin Stoneflare - 4th Level Male Dwarf Light Cleric

Kethry - 3rd Level Female Human Wizard


9 June 981, Thursday continued

Cool and partly cloudy


Akadum goes to the Foul Pheasant looking for a hand mirror.  The place looks like a casino with gambling tables and scantily clad women prancing about.  He is met by Perni Ticklebottom, a buxom halfling.  She is happy to sell him a hand mirror and asks if he would like some Pipeweed, perhaps some harder stuff, or maybe he would like some female company.  Akadum is interested in Pipeweed and wonders if one of the girls can style his hair and beard.  A very beautiful woman named Veronica da Vinci, who has an impressive hairdo, is happy to service Akadum for her usual fee.  They go up to her room where she begins working on his hair and beard.  Amidst the small talk Akadum tells her, he is an adventurer and is planning to explore the Barrowmaze.  She tells him there used to regularly be adventurers here in town, but they stopped appearing when the war started.  They told her the Barrowmaze is a ruin and a band of bandits uses it as a hideout.


She tries hard to convince Akadum to do something more with her, but he resists her charms.  She does charge him the usual fee for her time, and tells him to come back after he visits the Barrowmaze.  He drops 50 GP for a hand mirror, a couple of doses of Pipeweed, and an hour of her time.  She has done a terrible job on his hair and beard which she says is because his hair is so coarse and dry.  Come back again for a bath, conditioner for his hair, styling, and perhaps a happy ending.


Back at the Last Stop at the end of the evening the party finds that Myra Overstay is here.  She is going under the name of Branwenna.  She tells them she came here from Drigbolton as she did not completely trust Zelda, the Miss.  Here she can more easily hide out.  Apparently some of the locals know her and she sings some of her old folk songs to much acclaim from the locals.


10 June 981, Friday

Rain


Day 2 of Marriage games - Cart Pull Race


The party is up early and meet with two of Professor Illkin's graduate students, Nekron and Fitzwalter, and the two mercenaries, Sturix (Spear and Shield) and Fardic (Light Crossbow and Dagger).


They see the preparations for the Marriage Games which this day is the Cart Pull races.  Akadum visits Nathaniel and encourages him towards victory.


They head off into the Barrowmoor heading towards the Barrowmaze.  They realize how difficult the journey is.  The swamp trails are twisty and seem to be ever changing.  It is not so bad in the day as they can keep the mountains of the Moon Peaks on their left as they head south.  It takes them about 4 hours to make the 5 mile or so journey to the Barrowmaze.  They see it as a series of hills rising out of the swamp interspersed with some standing stones some of which are leaning crazily.  The dwarves note the hills do not really fit in with surrounding swamp terrain.  One of the larger hills has an opening leading beneath it with a stone door smashed into pieces on the ground in front.


They make their way towards the opening and pass right next to one of the smaller hills.  Kethry uses a Mage Hand to probe around the hill and finds an intact stone door covered with dirt and plants.  Using their weapons as tools they clear the door.  Kethry suggests using heat and then water to crack the door.  They build a fire against the door, help out with a Fire Bolt from Kethry, and then throw cold water on the hot stone.  This works well cracking the door and revealing a steep stairway leading down.  Akadum leads the way down with a torch and probing ahead with a 10-foot pole.  He gets down to the last step and can see four stone sarcophagi in a round room.  He throws the torch within, and Valdell enters checking for traps.


Dropping from the ceiling are giant centipedes which bite at Valdell and Akadum.  Akdum dispatches one with his hammer, Fardic from the up the stairs kills one with his crossbow, and Kethry has a magical misfire.  Valdell, using his magical Kris, strikes one of the horrors.  There is a bright flash destroying three of the centipedes, but Valdell collapses.  The remaining bites Akadum's leg, but Kethry finishes it off with a Fire Bolt, while Dolin cures Valdell.


Valdell had the feeling of being sucked into his sword when it struck and vows not to use it again.  He is still badly depleted and they decide he should drink their last remaining healing potion, the sketchy one they got from Xiximanter.  It works normally and they decide to continue exploring.  Valdell pushes the covers off the sarcophagi.  Within they find corpses rotted to dust and bone fragments, some jewelry and a bone handled dagger.  All note the decoration style is ancient Moran.


They head towards a large standing stone.  It is very worn but Kethry recognizes the script as being sacred to Hades and necromancers.  There is also a skull symbol which is typical for Hades and often seen in ancient Moran necropoli.  There is nothing to read except random letters and a few words as it so worn, but Kethry does recognize the exultation "death is a new beginning."


They see another mound and clear away its door and crack it open.  Within they find a surface level chamber with a wooden coffin on a raised dais.  Carefully they probe around finding nothing, and when Valdell pokes at the coffin it collapses in a heap again revealing nothing within except dust and bone fragments.  Lining the walls are 8 niches with amphorae.  The graduate students note the old amphorae are fairly rare as they are delicate and easily broken.  These are clearly ancient Moran.  Jon Fairbrain is distressed as taking these will consume all their carrying capacity as they need to be handled so carefully.


After some debate they decide to head back to Helix.  It is mid-afternoon and they do not want to be in the Barrowmoor after dark.  They have another 4 hour journey back, and note  whatever path they took back, it was almost certainly not the path they took there.




Wednesday, July 1, 2020

22nd Session, 18 June 2020

Valldel Amakiir - 3rd Level Male Elven Rogue

Akadum Ironbeard - 3rd Level Male Dwarf Fighter

Dolin Stoneflare - 4th Level Male Dwarf Light Cleric

Kethry - 3rd Level Female Human Wizard


9 June 981, Thursday continued

Cool and partly cloudy


Akadum questions the obviousness of the identification of the Squire as the murderer.  He questions the Paladin Tiberous who responds by thanking the party for saving the servants of Ares from making a terrible mistake and bringin embarassment to the god.  He offers them whatever service he and his chaplain can perform for them.  The party thinks on this.


They go over to the Constabulary, release the Shud-folk, and imprison the Squire.  He continues to babble about the injustice being done and how the Bumblebee Bandit will right the wrong being done here.  The constables seem quite relieved by the story told by the party and the Paladin; they were not looking forward to taking care of burning of the Shud-folk, including three small children.


The matriarch of the Shud-folk clan, Vorzana, thanks the party and says she and her family owe them a debt.  They will be leaving the area as soon as they can, as they do not feel welcome after recent events.  Dolin suggests the Paladin should go with them as a way to pay off his debt to both the party and the family.  After some discussion all think that is a fabulous idea.  Vorzana will write the party, including a snake token Akadum gives her, to let them know if all goes well.


Dolin, Tiberous and Catronia shake on this deal and part.


Valdell shows up at Beatrix the Bog Witch's place to have his cursed ring removed.  She notes what a great service he and his friends have done for the Shud-folk and Ares the God.  To remove his curse she gives him a woven necklace holding a leather bag.  It smells very bad.  He should wear this for three days and return.  Then he will have to bathe in Swamp Essence.  Then she can safely remove the ring.  Do not take the necklace off until he returns.  Best of luck in the Barrowmoor.


Akadum goes to Turgen's Trade Goods and purchases a ten foot pole, torches, and lamp oil.  The oil is three times the regular price.  Akadum wants a small hand held metal mirrors, but there are none for sale.  Billworth Turgen suggests he can perhaps find some hand mirrors at the Foul Pheasant; all the girls there certainly have them and will happily do just about anything for enough money.


The party heads back to the Last Stop and run into Professor Illkin.  He seems confused and disappointed that he missed the excitement yesterday, but now he wants to focus on observing the progress of justice while one of his graduate students, Blix, will monitor the Marriage games.  The other two, Nekron and Fitzwalter, and the two mercenaries, Sturix and Fardic, will head out tomorrow to make an initial mapping of the Barrowmaze on the surface.  Do they have any worries about undead?  Do not be silly.  That is simply a story the locals tell outsiders to keep them away from their ancient burial sites.  They agree to meet early tomorrow morning and make a joint expedition.


The party goes to see the opening day of the Marriage Games.  There is a speech by the Headman, Impert Laverick, who talks about what a wonderful and important tradition this is and how the whole town owes a debt and utmost honor to all the participants.  Their sacrifice helps to maintain the tranquility and prosperity of the town.  There is a moment of silence for the dead Jessica Reuter, and the party is noted as having been key in bringing her murderer to justice.  They note she will be burned tomorrow; all the dead in Helix are burned to make sure they do not come back.


Day 1, today, will be wrestling, day 2 will be cart pulling, day 3 will be lotus root gathering, day 4 will be stone throwing, day 5 will be hanging fights (there is a great deal of cheering at this), day 6 will be the fire ant challenge, and day 7, if a winner is not already clear, will be poison chalice roulette.  The winning bride to be will then do her service for the town.  He then introduces six couples who will be competing.


The wrestling begins, and the party notes the men clearly do not know what they are doing.  Akadum shouts encouragement and advice to the burliest looking, one Nathanial Gainsborough, whose prospective bride is Prudence Nelthorpe.  He emerges as the winner of the day, and thanks Akadum for his help.


Dolin talks with the Headman and asks about the nature of the "sacrifice" the winning bride has to make.  The headman is evasive and suggests Dolin should talk to the clergy gesturing towards the Priest of Zeus, Priestess of Hera, and Priest of Demeter.  Dolin does not do this, but is uneasy.